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11.
For the effective alignment of ontologies, the subsumption mappings between the elements of the source and target ontologies play a crucial role, as much as equivalence mappings do. This paper presents the “Classification-Based Learning of Subsumption Relations” (CSR) method for the alignment of ontologies. Given a pair of two ontologies, the objective of CSR is to learn patterns of features that provide evidence for the subsumption relation among concepts, and thus, decide whether a pair of concepts from these ontologies is related via a subsumption relation. This is achieved by means of a classification task, using state of the art supervised machine learning methods. The paper describes thoroughly the method, provides experimental results over an extended version of benchmarking series of both artificially created and real world cases, and discusses the potential of the method.  相似文献   
12.
In this paper, a dropout prediction method for e-learning courses, based on three popular machine learning techniques and detailed student data, is proposed. The machine learning techniques used are feed-forward neural networks, support vector machines and probabilistic ensemble simplified fuzzy ARTMAP. Since a single technique may fail to accurately classify some e-learning students, whereas another may succeed, three decision schemes, which combine in different ways the results of the three machine learning techniques, were also tested. The method was examined in terms of overall accuracy, sensitivity and precision and its results were found to be significantly better than those reported in relevant literature.  相似文献   
13.
A comparative study of low complexity motion estimation algorithms is presented. The algorithms included in the study are the 1-bit transform, the 2-bit transform, the constrained 1-bit transform and the multiplication free 1-bit transform which are using different motion estimation strategies compared to standard exhaustive search algorithm-mean absolute difference or similar combinations. These techniques provide better performance in terms of computational load compared to traditional algorithms. Although the accuracy of motion compensation is only slightly lower comparing to the other techniques, results in terms of objective quality (peak signal-to-noise ratio) and entropy are comparable. This fact, nominates them as suitable candidates for inclusion in embedded devices applications where lower complexity translates to lower power consumption and consequently improved device autonomy.  相似文献   
14.
Active Queue Management is a convenient way to administer the network load without increasing the complexity of end-user protocols. Current AQM techniques work in two ways; the router either drops some of its packets with a given probability or creates different queues with corresponding priorities. Head-to-Tail introduces a novel AQM approach: the packet rearrange scheme. Instead of dropping, HtT rearranges packets, moving them from the head of the queue to its tail. The additional queuing delay triggers a sending rate decrease and congestion events can be avoided. The HtT scheme avoids explicit packet drops and extensive retransmission delays. In this work, we detail the HtT algorithm and demonstrate when and how it outperforms current AQM implementations. We also approach analytically its impact on packet delay and conduct extensive simulations. Our experiments show that HtT achieves better results than Droptail and RED methods in terms of retransmitted packets and Goodput.  相似文献   
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This paper introduces principal motion components (PMC), a new method for one-shot gesture recognition. In the considered scenario a single training video is available for each gesture to be recognized, which limits the application of traditional techniques (e.g., HMMs). In PMC, a 2D map of motion energy is obtained per each pair of consecutive frames in a video. Motion maps associated to a video are processed to obtain a PCA model, which is used for recognition under a reconstruction-error approach. The main benefits of the proposed approach are its simplicity, easiness of implementation, competitive performance and efficiency. We report experimental results in one-shot gesture recognition using the ChaLearn Gesture Dataset; a benchmark comprising more than 50,000 gestures, recorded as both RGB and depth video with a Kinect?camera. Results obtained with PMC are competitive with alternative methods proposed for the same data set.  相似文献   
19.
Three-dimensional linear instability analyses are presented of steady two-dimensional laminar flows in the lid-driven cavity defined by [15] and further analyzed in the present volume [1], as well as in a derivative of the same geometry. It is shown that in both of the geometries considered three-dimensional BiGlobal instability leads to deviation of the flow from the two-dimensional solution; the analysis results are used to define low- and high-Reynolds number solutions by reference to the flow physics. Critical conditions for linear global instability and neutral loops are presented in both geometries.  相似文献   
20.
A graph G was defined in [16] as P4-reducible, if no vertex in G belongs to more than one chordless path on four vertices or P4. A graph G is defined in [15] as P4-sparse if no set of five vertices induces more than one P4, in G. P4-sparse graphs generalize both P4-reducible and the well known class of p4-free graphs or cographs. In an extended abstract in [11] the first author introduced a method using the modular decomposition tree of a graph as the framework for the resolution of algorithmic problems. This method was applied to the study of P4-sparse and extended P4-sparse graphs.

In this paper, we begin by presenting the complete information about the method used in [11]. We propose a unique tree representation of P4-sparse and a unique tree representation of P4-reducible graphs leading to a simple linear recognition algorithm for both classes of graphs. In this way we simplify and unify the solutions for these problems, presented in [16–19]. The tree representation of an n-vertex P4-sparse or a P4-reducible graph is the key for obtaining O(n) time algorithms for the weighted version of classical optimization problems solved in [20]. These problems are NP-complete on general graphs.

Finally, by relaxing the restriction concerning the exclusion of the C5 cycles from P4-sparse and P4-reducible graphs, we introduce the class of the extended P4-sparse and the class of the extendedP4-reducible graphs. We then show that a minimal amount of additional work suffices for extending most of our algorithms to these new classes of graphs.  相似文献   

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